i2c
img2code
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v0 · invite only

One photo.
Real 3D.

Not a mesh. Not a blob. A photograph gets compiled into a deterministic, procedural Three.js scene — rods, joints, materials, named parts. Code you can read.

The model decomposes the object into named parts, works in real cm, and writes a self-contained buildAsset(THREE) function that draws it. Every texture generated in code — no assets, no external files.

· vision → spec
· spec → three.js
· render vs reference
· refine, don't reroll