i2c
img2code
v0 · invite only
One photo.
Real 3D.
Not a mesh. Not a blob. A photograph gets compiled into a deterministic, procedural Three.js scene — rods, joints, materials, named parts. Code you can read.
The model decomposes the object into named parts, works in real cm, and writes a self-contained buildAsset(THREE) function that draws it. Every texture generated in code — no assets, no external files.
· vision → spec
· spec → three.js
· render vs reference
· refine, don't reroll